Ennio Sprocatti

UX/UI &ProductDesigner

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Milan area, ItalyOpen to collaborations

Selected work

Three projects, three ways of reaching the same thing: something you understand at first glance.

How I work

  1. Research

    I talk to people before opening Figma: understanding the problem beats an elegant solution.

  2. Structure

    I put flows and content in order, so the project makes sense before it has a shape.

  3. Interface

    I build coherent systems: components and hierarchies that hold up as the project grows.

About

Half-length portrait of Ennio Sprocatti in a grey hoodie and dark blue cap, on a light background.

From physical product to interface

A degree in Product Design at Poliarte, Ancona, in 2025, followed by the UX/UI Design Master at Talent Garden Milan. The material changes, the way of thinking doesn't: an object and a screen both have to explain themselves.

Much of my visual sensibility was built outside the studio, between photography and action sports, where telling a story means choosing what to leave out of the frame.

I'm looking for a creative studio or a startup: a place to learn fast, work close to the people deciding, and see projects actually reach users.

Tools

Figma · Miro · Photoshop · Illustrator · InDesign · Blender · Rhino · Fusion 360 · Cinema 4D · PTC Creo

Languages

Italian, native · English, B2

Contact

Let's talk

If you're looking for someone who starts from people and ends at the pixel, drop me a line — I answer everyone.